Tutorial: Pass Parameter with Slider’s OnValueChanged() in Unity

Overview
This article would show how to pass parameters with UI events. Here we would make a UI text listening to a UI slider’s OnValueChanged() event to display its current value.
Version
- Unity 2017.1.1p3 (64-bit)
Step by Step
1. Create Callback Function in UI Text
We need to create a callback function for slider’s OnValueChanged(). Note that it must have a float parameter. Then add this script to your UI text.
[RequireComponent(typeof(Text))]
public class OnValueChangedText : MonoBehaviour
{
private Text ValueText;
private void Start()
{
ValueText = GetComponent<Text>();
}
public void OnSliderValueChanged(float value)
{
ValueText.text = value.ToString("0.00");
}
}
2. Add Callback Function to Slider’s OnValueChanged()
-
Drag the UI Text object into the slider’s
OnValueChanged()panel in the inspector. -
Select
OnSliderValueChanged()function belowDynamic floatlabel. Only functions matched the event’s parameters would show below this label.

Result
The UI Text would receive every OnValueChanged() event with a float parameter now.

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