Tutorial: Setup Unity ARKit Remote


Unity ARKit Remote is a convenient tool for faster iteration on Unity ARKit Plugin, which allows developers debug their code without going through full deploying process.

Currently it supports:

  • Video feed from device camera
  • Camera translation and rotation based on device movement
  • ARPlaneAnchor addition, removal and update events
  • Point cloud data

However, it doesn’t support AR hit test yet. Developers still need to find other workaround to test in Unity editor, such as Physics.Raycast().


  • Unity 2017.1.1p3 (64-bit)
  • Unity ARKit Plugin 1.0

Step by Step

1. Build UnityARKitRemote Scene onto iOS Device

  • Download latest Unity ARKit Plugin from Asset Store

  • Build the scene called UnityARKitRemote onto your compatible iOS device

    • Make sure to check “Development Build” in build settings
    • It’s recommended to change product name and bundle identifier to make it distinguishable

2. Setup Developing Scene

  • From the ARKitRemote folder, add ARKitRemoteConnection prefab to the root your developing scene

3. Connect Unity Editor with iOS Device

  • Open UnityARKitRemote app on your iOS device. It should display a black screen with “Waiting for editor connection..”

  • Run your developing scene in Unity Editor. There should have a green screen with “Please connect to player in the console menu” near the bottom.

  • In console window, there is a menu called “Connected player”. Select corresponding iOS device from the dropdown
    • If it fails, try closing the UnityARKitRemote app completely on your iOS device first
  • In game window, there would be a button labeled with “Start Remote ARKit Session” if they are successfully connected. Press the button and happy debugging!


Official Demo Video


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